7 improvements Forza Horizon 4, which brought the simulation to a new level
7 things you should know about simulator Forza Horizon 4
Modern driving games “games” language does not turn to call. Physics – almost like on the real car. Graphics – the screenshots and even the video you can not tell the game from reality. Well, if you did not look, then it really is. Lots of tracks, a huge number of cars, missions and options of tuning. Everything in them perfectly… That such a distinguished series of simulators has been updated by way of Forza Horizon 4 breaks new ground in motor racing.
Here it became known about the new product after its triumphant appearance on the shelves…
Finally good roads
My biggest problem with the recent game Horizon was the road: on the map there were only a few interesting asphalt areas. Here on the map you can see a great twisty plot, you think: “Well here it is, can perfect to drive on the pavement!” And here and there – it was the proverbial primer. Sadly(
The misunderstanding seems to have corrected the fourth. Asphalt more, and it is diverse.
There is a clever progress to enjoy the races
“Horizon 3” as it seems, gave us too much too early. You barely downloaded the game for the first time, and suddenly find that you are showered with credit, supercars and “barn finds”, which some guy will fully recover for you. Free. That seemed like a bad business model.
In Forza 4 the progress some rethought, adding to the realism. Now for the improvements will have to fight, to work, to think.
One of the interesting changes concerns the functions of “Wheelspin” which gives you rewards when reaching certain levels of XP. If you bought “VIP” version of the game, you can forget about the double bonuses in gameplay adds a lot of useless prizes. So, Yes, now you can get a cool car or a six-figure loan for the Deposit, but you can also “get lucky” and you “win” some sort of trinket or a new dance move for your avatar. Why? It is not clear.
Another important factor is that you are rather limited in the actions that can make when you first start the game. Initially you only have three cars to choose from, and all. You will have to spend some time to unlock aspects such as the dealership, some types of events and different seasons.
It gives you something to aspire to, and the reason again and again to sit behind the remote control or the wheel to over and over again to progress.
Cards less, but they are awesome
As soon as I heard from rumors that the FH4 will be a map of the UK, subcortex imprinted some doubts about how well “developed” will be able to pull a new card? But, hell, they’ve done the impossible! The style and comfort of the area was completely backed up! England as England, nothing more, and fog to boot.
Indeed, instead of trying to create a primitive sketch of recognisable areas of London, the players suggested, a miniature version of Edinburgh as the largest city on the map, is surrounded by a landscape inspired pieces of Scotland, the North of England, Wales and the hilly Cotswolds, the Halls. This is a great areas of the UK, and they look fantastic with well-developed design (including detail), working hand in hand with great beautiful graphics.
Probably area of the game area a little smaller than the map of Horizon 3, which is due to the fact that the creators had to visualize it in four different season. But when you unlock each of them, you will cease to oppress a small decline in your play area is so beautiful it will look like nature. Autumn, by the way, there looks different.
The atmosphere can be Intrusive
“Horizon games” has always had special policy of creating an atmosphere out of the game. Soundtracks, colorful video sequences. Looks like FH4 brought this game to a new, higher level. But, alas, was too Intrusive. Infinite-over the ranting of Irish Kira at first seem appropriate, but with time, perhaps, and bored. And videos of place and out of place though and diversify the gameplay, but strain the impossibility of their skipnet…
From the point of view of physics of behavior “Horizon 4” raises the bar from the level where you left off the third part. Vehicles are managed and behave as they should in real life. Well, maybe their potential is only slightly exaggerated, but only to create more drive and excitement.
And yet, apparently, changing weather conditions (rain, snow, ice) may not affect the grip and traction the car as it should in real life and the game gives the impression that the cars behave better on the road than it actually is… So, for the record.
Crashing into stone walls – a pleasure
“Backache” on the roads of the UK indicate that under wheels are not always good roads. Steep blind curves, narrow paved trail in the country side abound with local flavor. One of the elements creating the atmosphere – stone walls on roadsides.
So, this element – the stone wall is not a simple static, it is dynamic: if you crash, the road model can shatter into dozens of shards. What can I say – fun! Life will not prophesy a wall on tochechki…
The fourth part made a big step compared to Horizon 3
So you probably figured out from all of comparisons and analogies that we had here between FH4 and FH3, that last part made really important leap forward. This is more than just a routine update with the addition of a dozen other new car models. No. Programmers shoveled a large layer of code to create the game for 2018-2019.
Much of what was not so good developed in the third part of the game, fixed. More added to take at least changing seasons that allow you to experience the atmosphere more than full. If you like the previous version, like new. Infa – 100%!